But hey, when I’m hitting 37 with my Shock Bolts wand while having Thunderstorm and Shocked applied to a unit, I can’t really complain too much.Hello everyone, welcome to my class unit overview guide. Sadly it does not benefit from ranged attack upgrades, so you can’t buff it to one-shot stuff. (Yeah, the Sorcerer has Thunderstorm, but that’s a battlefield enchainment.) And I think Lightning is the perfect addition, and makes sense thematically: obviously a Sorcerer could channel a more deadly bolt of electricity than what the Arch Druid could summon from nature. It’s weird to me that in the vanilla game the Arch Druid has an offensive shock attack, but the Sorcerer doesn’t. Lightning hits only a single tile as opposed to the 1-hex radius Call Lightning, but the two advantages are that it deals twice as much damage as Call Lightning - 18 versus 9 - and it doesn’t require three action points to use. This one is just called “Lightning”, and is a part of the Path of the Stormancer skill tree for Sorcerer heroes. I don’t know if this counts as a “true” ranged attack, but now playing as Sorcerer with the Premium Sorcerer mod, you get access to an alternative version of the Call Lightning ability from Arch Druid. I especially loved sieging a city with a wooden wall and lining up my leader and Engineers and just straight up blowing the thing to hell. I was indifferent to Fire Blunderbuss and Fire Bomb prior to playing with that mod, but being able to buff them like that made them really fun to use. I also got that rare quiver item that gives Inflict Scorching Heat and Freezing Projectiles, so my Fire Bombs were able to freeze enemies as well, which I think is humorous. (Also, if you max out your fire resistance, Overheat doesn’t trigger, so you can’t get a 100% check success.) This is really fun because you’re able to stack this bonus multiple times, and I managed to get up to having a +8 fire damage on my ranged attacks, making the Blunderbuss and Fire Bomb abilities ridiculous. Each time you perform any action with your hero, it runs a resistance check against your fire resistance, and if you pass the check it will grant a permanent +2 fire damage to all of your melee and ranged attacks for the remainder of the battle. On top of that, the mod has a unique hero upgrade for Dreadnoughts called Overheat. (It cannot be reloaded like the regular Cannons, from what I remember, so it has a 1-turn cooldown like the Musket.) You can also get a version of Fire Musket which is called Cosmic Rifle, which is basically the Cosmic Spray spell from Sorcerer turned into a usable item for Dreadnought. One of the options was the ability to turn the Fire Cannon attack into a usable item for your heroes. In my previous match, when I was playing Halfling Dreadnought, I was using Ayalin Premium Dreadnought, which is one of many class mods from the same creator that expand upon the game’s classes and provide tons of new options. Just make sure that if you build the Warriors’ Enclave in the same city that you don’t get it mixed up with the Tigran Fire Cat, which is a weaker Tier 1 unit. It also looks kind of sick in its design, as well. I’m also going up against a Frostling Necromancer in this match, so they can absolutely shred through those units. I could imagine them being quite effective on wood / stone walls, which is why I built one to defend each of my cities. I don’t think I’ve seen anything with multiple ranged attacks like that before, not counting heroes of obviously. I’ve only used it in one battle so far, to take back a city from roaming independents, but it seems like a really good unit. (I forgot to check what new ability it unlocks at Gold rank.) And on top of that, it also has both Inflict Scorching Heat and Inflict Immolation right off the bat. It is a Tier 2 unit, hence the fairly high damage. It has two different ranged attacks: it has the standand Fire Bolts attack that the Draconian Elder and Dwarf Forge Priest use, and then a unique ability called something like Heavy Firebolt, which is a single-shot attack that deals split physical / fire damage - I believe about 3 or 5 physical, and 15 fire. It can be produced in a Tigran city with a Dungeon by obtaining the Slaughtering Pits. Speaking of both Chivalrous Intentions and ranged attacks, I recently unlocked production of a pretty neat Archer unit called the Tigran Hellion.
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